December 05, 2011

Intelligent Troop Design

(NOTE: this guide is somewhat out of date. You will need to add a little more to each recommended amount..... 6000 LBM instead of 5000 LBM for a lvl 5 Ant Camp, for example... to keep troop loss at a minimum.) 

By Thane Padraig MacPherson, Adam Robson 
GUIDE TO INTELLIGENT TROOP COMPOSITION FOR BEGINNERS (or anyone under 200k)

I've seen a lot of people asking what they need to take on a wilderness or an anthropus camp. "Should I use 5k BD on this lvl 6 lake?" or "Can I send 500 bd with my minos?"  Here's an easy guide for minimum troops, based off info Adam Robson posted earlier plus some insight from blogger Black Rabbit.

You need to have the following research at level 5: med, met, wep cal.  Dragonry needs to be at level 5 if you are using dragons. lbm = longbowmen; at = armored transport; ssd = swift strike dragons; bd = battle dragons

ANTHRO CAMPS
Level 1        100 lbm     +          30 at
Level 2        200 lbm     +          50 at
Level 3      1,000 lbm    +        100 at
Level 4      1,500 lbm    +        100 at
Level 5      5,000 lbm    +        100 at
Level 6    10,000 lbm    +        100 at
Level 7    15,000 bd     +     5,000 ssd   +  100 ats

ALL WILDERNESS (mountains, forests, hills, lakes, plains, savannahs)
Level 1        100 lbms
Level 2        150 lbms
Level 3        200 lbms
Level 4        500 lbms
Level 5     1,000 lbms
Level 6     2,000 lbms
Level 7     3,500 lbms
Level 8     5,500 lbms
Level 9     6,500 lbms
Level 10 35,000 lbms

THIS NEXT INFO IS FOR MEMS WITH 8MEDS 8MET AND 8 DRAGONRY
PLEASE NOTE THAT WEP CAL IS ONLY FOR GROUND TROOPS AND GIVES NO BOOST TO DRAGONS AT ALL TO MAKE YOUR DRAGONS STRONGER YOU NEED DRAGONRY THIS IS IMPORTANT TRY NO TO FORGET

level  7    15,000 bds     +    5,000 ssd   +
Level 8    30,000 bds     +   10,000 ssd  +  300 ats
Level 9    50,000 bds     +   10,000 ssd  +  600 ats

Level 10  115,000 bds   +   20,000 ssd  +  800 ats


ATTACKING:
DO NOT send ground forces with dragons. DO NOT send dragons with ground forces. Either way, you look at it, it's going to be bad for the dragons.

Dragons move at a faster speed, especially your SSD. If you send them with ground troops, these expensive critters are nothing but damage shields. They take a long time to make. They are effective on their own. Battle dragons are your BEST form of troop, and Swifts serve as nice shields for them. Unless you don't mind making Swifts after every major battle (i.e. you're powerful enough to be comfortable losing several thousand dragons), stay with ground forces while you gain power. And yes, build dragons as you go... increasing your army increases your power level.

Minos are heavy shields for Longbowmen. Make them, use them, make more. I don't use Minos for waves on camps and raw  wilderness... if you stick to my guide above, you won't lose troops! I save them for when I need to take down a city or a player-occupied wilderness.

Giants are great replacements for Minos once you are at a level when you can make them in large batches. Beginners, stick with Minos for a while.

Only build enough conscripts and hals to complete the quest, they are a useless troop, mino, while not as good as giants are a good shield for support troops (like lbm & lava) they also serve as a good buffer for your giants later.

Porters are good when starting out, but work hard to get your research and building done so you can churn out armored transports. These are key when raiding anything, shipping rss (resources) and gold and troops to fellow alliance members, or feeding your massive army by attacking camps.

Spies are a primary tool. I also use them on occasion to test a city's defenses. Attack with a spy, let him die, and you'll know the state of the city. Reinforce with spies.

Fangs and Mirrors... well, this is a guide for beginners!


Please add comments and suggestions to improve the info this thread!

Happy hunting!   

Thane  

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