December 09, 2011

Glitch Cities

This document i found to be quite helpful for our newer members and hopefully will complement the existing [LoS grouppage] document on glitches 

Toni's doc on glitch cities
from Lords of Siege
Glitch (or Magic) cities are former player cities that have been dormant for a period of time. They might offer a small amount of resources or a large amount. They are glitch cities because they reset after each attack IF youdo not send enough troops to fully harvest each attack.

Look for little cities without any alliance, 1 or 2 in level with at least 100 in power. Also make certain it's close to you so you can effectively wave:



Spy them to see what is inside. This is a spy report for the city above:




Glitch cities have amounts that end in zeros, as above. This city is small and it does not have a dragon. It may have a vault? Each wave could give the amounts listed above:

650k in food
0k     in gold *(please see note)
600k in wood
500k in ore
350k in stone
total these up .
so 650+600+500+350=  2.1million 

and add the largest figure to what you get
largest figure is food
(this stops you from resetting thglitch if the gold happens to be in excess of 650k)
+650

total= 2.75million send 
send 600Ats if it is a level 2 or less city.
if the city is lvl3 or higher you will need to send enough troops to defeat the great dragon as well.

after 1st attack you will be able to calculate how big the vault is by deducting the br figures from the spy report.

then you will be able to send the minimum amount of troops to recover all the loot from the city and defeat the dragon if it has one.

Launching waves, each wave containing enough troops to defeat the great dragon and with enough load capacity to ensure all the loot is removed.

Your resources will grow tremendously with each hit and you will have a smile on your face, at last, an easier way to gather resources, ;-).

Please update this if you have noticed errors or can explain the little details that we have overlooked. 

amended 
13/09/2011 dene boyd

No comments:

Post a Comment